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American Conquest Download Freekeyclever

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American Conquest has been developed by the same studio and it is basically a heavily improved Cossacks, only with better graphics, smoother gameplay and an entirely new setting, since the action now takes place somewhere between the 15th and the 19th century. The New World is ablaze in American Conquest, the newest real-time strategy offering from the makers of Cossacks! In the year 1492, travel to America as Christopher Columbus and ignite the fire that will fan 300 years of heated battles for land, riches. Download on the App Store® 31/F, Tower Two, Times Square, 1 Matheson Street, Causeway Bay, Hong Kong Incorporation number: 2088957 Business registration number: 63264201. Customer (support) services are granted by G2A PL Sp. Address: G2A PL Sp. Z o.o., 53 Emilii Plater Street, 00-113 Warsaw.

American Conquest v1.46 Map Patch (European)

Here is the patch that adds fixes to update your American Conquest to v1.46. This Map version includes new features added to current maps!

American Conquest - MapPatch 1.46

With this patch your existing version of American Conquest will be

updated to version 1.46. This patch contains all fixes of the patch

1.45u. This optional MapPatch additionally contains numerous

reworked maps and mission changes (see below).

Additionally a new folder ('TechTrees') is created in the installation

directory containing graphical overviews of the tech trees for each

American Conquest Download Freekeyclever

nation.

Important note for online gaming: If you install this patch and create

an account at the AC internet server you can only access the

server with this patch (1.46) installed. If you reinstall the game

you will also have to apply patch 1.46 again.

After successfully installing the patch the following issues will be

changed:

American conquest download free

1 Player doesn't see how many friendly units are inside of the building

(?/10) when he uses the same color as the another player

(they play in team) and when he has an ally (possibly).

2 Make the dead boat always on ground.

3 When pressing Alt+F4, it offers you to send the Bug Report.

4 When holding Ctrl + right click on a not finished mine, the peasants

move inside.

5 When you place the cursor on the building and order peasants to

move they will go to chop wood if there is a tree behind the building.

6 When you order the cannon to move with attack and shoot far, it will

move for a while and then fire (Prepare_move, move, unPrepare_move,

(Must be prepare for shoot) Shoot). No animation for preparing to fire.

7 The cannon is near the enemy units. You disable its attack and order

to fire at the distant unit. However, it will fire grapeshot!

8 To the left and right of the L-mode there are no textures and patterns.

9 You play the random map game with the red AI. Then you launch a

mission and the computer controls your units.

10 After loading the game the tribes are not shown after you press (I),

although you have them.

11 Bring along the Diplomacy window and switch (U) mode thru the

M menu. The text overlaps.

12 You have tribes. Then you load the map without your tribes, go to

the Diplomacy mode and the game crashes.

13 You receive points for dismounting teepee.

14 Wrong ping position in the Historical Battle menu.

15 Chat is short in Historical Battles.

16 The Diptext.txt says: {You have to pay us : %S}. In the game it

says {... pay us : GOLD:2000} (GOLD)also written in all version

regardless of the language version

17 Formation reloading was shown with the red bar.

18 The neutrals lock the mine building (you cant build building if there

is animal or some tribe near)

19 It happens often that an enemy units go onto a building Rectangle

(box which shows where is building) and you can place the sward

icon on this unit (can't attack).

20 When formation is in stand ground mode there is a white bar moving

on the bottom of the formation icon and then disappearing. Make it

stay there after it is full.

21 UPSTATCVERO is not displayed. (Aztec upgrade in shipyard)

22 Error. You can finish the game after a player got disconnected (Internet)

American Conquest Mac

23 You send 5 peasants to build a mine. Three of them come first, finish

the mine and move in. The rest come later and won't move in.

24 Ships lose HP.

25 X doesn't close (U) menu.

26 Make the credits appear after 1 minute rather than 30 sec.

27 When you select the mine, the deposits are highlighted. The mine should

not be highlighted.

28 Historical Battles, possibility to play thru GSC server.

29 Make the timer show up after you press (I) in missions. Or better

show the timer over the mini-map (how many ticks left) (the timer

will be shown as HINT the same as some player send you message

using chat (ENTER)

30 Change the version number in .exe file. Eng ver = Ger ver + Patch (1.46)

31 Set icons idle peasants and idle mines in Pueblo Town

32 Editor > edit relief > save/load bitmap It doesn't save the names

correctly.

33 In L mode the minus heights are shown in black.

34 When you order cannon to fire grapeshot, it will turn and fire in a

different direction.

35 Lockpoints on the stone after Ctrl+X becomes wild.

36 In the release version the debug .exe file creates a log file.

It constantly increases and fills up you hard disk space

37 In Pissaro missions the command SGPMOVE TO POINT doesn't work

(units often don't attack you)

38 You have a tribe in a random map game. You load a mission and you

have the tribe left. If you order something, the game will crash.

39 Bug with assuming square formation when you place the formation

in stand ground(units rotates when moving)

40 Victory/Defeat conferred more correctly

41 No need to destroy the surrendered player's units and buildings to win

42 Info button works correctly in Internet shell

43 American Conquest and Cossacks shell is divided in two.

--- Additionally this optional MapPatch will change the following ---

For all Missions:

Fixed sound of the burning building

Fixed alert sound

New *.dll file improving connection to master server

Fixed L-mode bug

Save/load bug fixed

Mission texts changed (messages, F1 texts)

Improved AI attacks.

Fixes to campaign 'War Of Independence' for USA and Britain.

American Conquest Download Free

- Britain.

Battle of Bunker Hill.

Two bonuses added.

Army of George Washington.

Improved map (mines added).

Siege of Boston and Charleston.

Two bonuses added.

Victory conditions changed.

Battle of New York.

Five bonuses added.

Storm of Philadelphia.

Four bonuses added.

Victory conditions changed.

- USA.

Battle of Lexington and Concord.

One bonus added.

Victory conditions changed.

Map improved (mines added).

Battle of Bunker Hill.

Six bonuses added.

General Bourgeon's offensive.

Victory conditions changed.

Map improved (mines added).

French aid.

Five bonuses added.

Battle of Yorktown.

Seven bonuses added.

Victory conditions changed.

Seven Years War.

- Britain.

(Mission 1) Two tribes added. Gold rewarded for their elimination.

(Mission 2) Two tribes behind the. Gold rewarded for the Trade Post.

American Conquest Download Freekeyclever

nation.

Important note for online gaming: If you install this patch and create

an account at the AC internet server you can only access the

server with this patch (1.46) installed. If you reinstall the game

you will also have to apply patch 1.46 again.

After successfully installing the patch the following issues will be

changed:

1 Player doesn't see how many friendly units are inside of the building

(?/10) when he uses the same color as the another player

(they play in team) and when he has an ally (possibly).

2 Make the dead boat always on ground.

3 When pressing Alt+F4, it offers you to send the Bug Report.

4 When holding Ctrl + right click on a not finished mine, the peasants

move inside.

5 When you place the cursor on the building and order peasants to

move they will go to chop wood if there is a tree behind the building.

6 When you order the cannon to move with attack and shoot far, it will

move for a while and then fire (Prepare_move, move, unPrepare_move,

(Must be prepare for shoot) Shoot). No animation for preparing to fire.

7 The cannon is near the enemy units. You disable its attack and order

to fire at the distant unit. However, it will fire grapeshot!

8 To the left and right of the L-mode there are no textures and patterns.

9 You play the random map game with the red AI. Then you launch a

mission and the computer controls your units.

10 After loading the game the tribes are not shown after you press (I),

although you have them.

11 Bring along the Diplomacy window and switch (U) mode thru the

M menu. The text overlaps.

12 You have tribes. Then you load the map without your tribes, go to

the Diplomacy mode and the game crashes.

13 You receive points for dismounting teepee.

14 Wrong ping position in the Historical Battle menu.

15 Chat is short in Historical Battles.

16 The Diptext.txt says: {You have to pay us : %S}. In the game it

says {... pay us : GOLD:2000} (GOLD)also written in all version

regardless of the language version

17 Formation reloading was shown with the red bar.

18 The neutrals lock the mine building (you cant build building if there

is animal or some tribe near)

19 It happens often that an enemy units go onto a building Rectangle

(box which shows where is building) and you can place the sward

icon on this unit (can't attack).

20 When formation is in stand ground mode there is a white bar moving

on the bottom of the formation icon and then disappearing. Make it

stay there after it is full.

21 UPSTATCVERO is not displayed. (Aztec upgrade in shipyard)

22 Error. You can finish the game after a player got disconnected (Internet)

American Conquest Mac

23 You send 5 peasants to build a mine. Three of them come first, finish

the mine and move in. The rest come later and won't move in.

24 Ships lose HP.

25 X doesn't close (U) menu.

26 Make the credits appear after 1 minute rather than 30 sec.

27 When you select the mine, the deposits are highlighted. The mine should

not be highlighted.

28 Historical Battles, possibility to play thru GSC server.

29 Make the timer show up after you press (I) in missions. Or better

show the timer over the mini-map (how many ticks left) (the timer

will be shown as HINT the same as some player send you message

using chat (ENTER)

30 Change the version number in .exe file. Eng ver = Ger ver + Patch (1.46)

31 Set icons idle peasants and idle mines in Pueblo Town

32 Editor > edit relief > save/load bitmap It doesn't save the names

correctly.

33 In L mode the minus heights are shown in black.

34 When you order cannon to fire grapeshot, it will turn and fire in a

different direction.

35 Lockpoints on the stone after Ctrl+X becomes wild.

36 In the release version the debug .exe file creates a log file.

It constantly increases and fills up you hard disk space

37 In Pissaro missions the command SGPMOVE TO POINT doesn't work

(units often don't attack you)

38 You have a tribe in a random map game. You load a mission and you

have the tribe left. If you order something, the game will crash.

39 Bug with assuming square formation when you place the formation

in stand ground(units rotates when moving)

40 Victory/Defeat conferred more correctly

41 No need to destroy the surrendered player's units and buildings to win

42 Info button works correctly in Internet shell

43 American Conquest and Cossacks shell is divided in two.

--- Additionally this optional MapPatch will change the following ---

For all Missions:

Fixed sound of the burning building

Fixed alert sound

New *.dll file improving connection to master server

Fixed L-mode bug

Save/load bug fixed

Mission texts changed (messages, F1 texts)

Improved AI attacks.

Fixes to campaign 'War Of Independence' for USA and Britain.

American Conquest Download Free

- Britain.

Battle of Bunker Hill.

Two bonuses added.

Army of George Washington.

Improved map (mines added).

Siege of Boston and Charleston.

Two bonuses added.

Victory conditions changed.

Battle of New York.

Five bonuses added.

Storm of Philadelphia.

Four bonuses added.

Victory conditions changed.

- USA.

Battle of Lexington and Concord.

One bonus added.

Victory conditions changed.

Map improved (mines added).

Battle of Bunker Hill.

Six bonuses added.

General Bourgeon's offensive.

Victory conditions changed.

Map improved (mines added).

French aid.

Five bonuses added.

Battle of Yorktown.

Seven bonuses added.

Victory conditions changed.

Seven Years War.

- Britain.

(Mission 1) Two tribes added. Gold rewarded for their elimination.

(Mission 2) Two tribes behind the. Gold rewarded for the Trade Post.

(Mission 3) Three tribes added. Player's fusiliers get upgraded for capturing or elimination of Native buildings.

- France.

(Mission 1) Four tribes added. Gold rewarded for Trade Post.

(Mission 2) Five tribes added. Resources rewarded for capture.

(Mission 3) Three tribes added.

Revenge of the Mayas

Secret places added

Laying Fort Duquesne's Foundation Stone

AI fixed (not all troops attacked).

c) Timer added:

Tekymse1 (Native Americans)

Impossibility to accomplish the mission fixed

Bug with impossibility to repair the fort fixed

Tekymse1 (USA)

Balance changed

All Columbus missions have secret places added.

Pisarro1

Balance improved.

Pisarro2

Errors fixed (not all Native Americans attacked).

Native American settlements defend themselves.

Buildings carry out fire.

Disembarkation fixed.

Player doesn't lose if reinforcements come.

Pisarro3

Balanced improved.

Impassable areas fixed.

Pikemen idle no more.

American Conquest Download

Pisarro4

Attack functions fixed.

Pisarro6

False messages fixed.

Main Inca is harder to capture.

Pisarro7

New attack functions for Native Americans.

Bugs with repeated attacks and infinite troop production fixed.

By Bret Ziesmer |

It's depressing that game designers so often overlook the wars of the New World. We have a surfeit of games dealing with the American Civil War and an equal surplus of games showcasing the battles of Napoleon and his contemporaries. The fact that those conflicts are ideal for a particular and enjoyable kind of gaming makes the absence of other settings understandable but no less unfortunate. There have been a few recent attempts to provide alternatives -- some good, some bad.
GSC Gameworld's Cossacks got the period right but missed the theater altogether. Their Russian cavalry game was an ideal forerunner for their newest game, American Conquest. The new game focuses on the colonial wars in America, from the landing of Christopher Columbus to the British defeat at Yorktown. Featuring 12 playable nations selected from the European powers, American colonists and natives, American Conquest is as comprehensive as it is detailed.
While the game plays out according to a familiar RTS pattern, it brings a few unique traits to the table. Sure, there's the requisite base building and resource collection. And yes, you can make units and go burn the other guy's town down. But as you fight for the New World, you'll find yourself in charge of literally thousands of units at a time and they'll be fighting across maps designed to hold such numbers. Further, the game lets you zoom out to get a much more strategic view of the action, a view that makes organizing your formations much easier.
You can take the lead in the expeditions led by Columbus or Pizarro. Or you can fight in the Seven Year's War from either the British or French sides. The same is possible of the British and American sides in the Revolutionary War. Tecumseh's Rebellion offers the only chance to play as the natives in a campaign. While they play a pivotal role in all campaigns, the real focus is on the conflict between the European and colonial armies.
GSC is to be commended for breaking out of the 'kill everything' mentality of mission design. Rather than forcing the player to exterminate every other unit on the map, American Conquest features a lot of missions with very narrow and specific objectives. In some you'll merely have to reach a certain population limit. In others you'll have to capture a key enemy structure. Resource collection, priest protection and good old fashioned exploration are also on the agenda as mission objectives.
Within the missions, there are various undefined objectives of a much smaller nature. Things like capturing enemy storehouses helps your own economy while damaging that of your enemy. Capturing these structures (or indeed any other) requires you to storm the building with your forces. They rush in, fight it out and hopefully gain control of the structure. While this can be merely convenient in the case of most buildings, seizing control of any enemy fort can spell total victory for your side.
Fittingly, the game features a large number of defense-oriented missions where you have to hold off an enemy attack for a specified amount of time. Forts and friendly structures can be immeasurably useful in these situations. You can garrison friendly units in buildings, giving them the chance to shoot at passing enemies from behind protection. For some stupid reason the game prevents a fort currently involved in unit production to fire on the enemies.
A few of the missions won't allow you to produce extra units. In some of those cases, what you have is all you'll get. In others, you can trigger reinforcements from time to time. My favorite of these is a gold raiding mission in the Pizarro campaign. As you sack village after village, you're sending money off to purchase reinforcements.
Outside of that, there are plenty of missions that let you build and create an army as you fight. Continuing a recent trend in the RTS market, American Conquest only lets you 'create' one type of unit -- the peasant. You'll need to train these peasants in special structures in order to turn them in to the various types of units found in the game. It's a good concept and one that allows you to build up a sizeable army very quickly but, I have to say, it makes more sense for the American colonists and natives than it does for the British.
The AI is fairly strong. While the need to use native troops in battle introduces a bit of an unbalanced situation by design, the game is equally good at using both European and native armies. It knows how and when to spread out and how and when to concentrate, at least on the harder levels. An aggressive player won't have any trouble circling around behind the lower level opponents. Strategically, it can be a shrewd competitor, particularly on the maps where you have to keep from starving to death.





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